Ten years ago, Epic helped to legitimize iOS as a gaming platform with a small demo

This boring but pretty demo paved the way for mobile

Curated via Twitter from The Verge’s twitter account….

On September 1st, 2010, Epic Games released its Citadel tech demo in the Apple App Store.

It’s a strange birthday for Epic Citadel, a demo that directly paved the way for the iOS-exclusive Infinity Blade series (though the game was originally conceived as an Xbox Kinect game).

It was a boring thing to actually play — you simply walked around a medieval town in first-person perspective, taking in the sights with no objectives — but this calm debut marked a big moment for iOS, the App Store, and Epic Games.

I had played better-looking games on PC at that point, but something about the experience of being packed into a tiny device made for a magical proof of concept that left an impact on me, even as the fun of walking around Citadel lost its appeal.

Right now, Epic Games and Apple are in the midst of a high-profile legal battle that will likely have a serious impact on their relationship moving forward.

Actually, it already has: Apple removed Epic Games’ developer account last week, disabling any and all iOS and iPad users from redownloading Epic’s titles moving forward.

Epic isn’t one of them, so it tried to whitelist itself from the tax by directly selling V-Bucks, Fortnite’s in-game currency, through the game on the iPhone without Apple’s permission — and for a discount, no less.

The Citadel demo was groundbreaking at the time, and it possibly helped to kickstart the trend of bringing console-like experiences to the nascent mobile gaming platform.

Oddly enough, Epic Citadel is still available on the Amazon App Store for Fire tablets.

If you didn’t download Citadel or any of the Infinity Blade games, you can no longer get them on the App Store.

Link to original article….

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