When Nvidia released its first ray tracing graphics cards two years ago, not only could you count the compatible games on one hand, but the lighting effects in those games were mostly limited to simple reflections or shadows. It was underwhelming.
According to Nvidia, the enhanced Marbles version is running at over four times the performance of the original version—easy to believe when you compare the day time lighting and shadows of the first version to the reflections, shadows, glow lighting, and other complex lighting effects of the new version.
Here’s a couple of screenshots from the original Marbles video rendered at 720p, 25 fps, and from the new Marbles video rendered at 1440p, 30fps, just to make a quick comparison. 720p, 25 fps with Turing graphics. 1440p, 30fps with Ampere graphics. 720p, 25 fps with Turing graphics. 1440p, 30fps with Ampere graphics.
It’s the same video but run on Nvidia’s Ampere architecture, which powers today’s new RTX 30-series graphics cards.
That’s because the original Marbles video was created with fully path-traced, photorealistic, real-time ray tracing graphics.